using System;
using UnityEngine;

public class CharacterMotorJumping
{
	public bool enabled = true;

	public float baseHeight = 1.6f;

	public float extraHeight = 1.6f;

	public float perpAmount = 2f;

	public float steepPerpAmount = 1.5f;

	[NonSerialized]
	public bool jumping;

	[NonSerialized]
	public bool holdingJumpButton;

	[NonSerialized]
	public float lastStartTime;

	[NonSerialized]
	public float lastButtonDownTime = -100f;

	[NonSerialized]
	public Vector3 jumpDir = Vector3.up;
}
